A game system. For miniatures, often it is centered around tables, which dictate what can happen in the game world, and die rolls, which will determine what will happen at a given time. Events that are not catered for in the tables will not take place, it's obvious enough. Also, the choice of what die rolls are performed when will strongly influence what happens in a game.
For SSOM, a lot of the die rolls will have to do with combat. A roll to determine whether fire has any effect. Another roll to check versus unit quality. I'd prefer to have one type of die roll throughout the game. To know that a high roll is bad, a low roll is good, always.
The die of choice will be the D6. However, for infantry combat we will be using three methods for rolling: the normal D6, a double D6 where the highest counts, and a D6 where the lowest count.
One other roll that we will probably adopt is the regular 2D6. Still speculative at this time, but still we think it will offer a bigger resolution, more possibilities for determining a vehicle and / or artillery hit.