Final turn: I manage to kill the two units needed for the US to break check, but I also pass my own break check during this turn when my last tank is destroyed. Still, it's my last turn, and only the US will have to still make the check, so all of a sudden I have a chance to get a decisive victory. Craig passes the break test though, and I lose the game on points, 3 to 1.
Really fun game, although in some respects the rules are clearly thought out for larger units. Mainly how tank combat is handled is too abstract when every model represents one actual tank. But that's why I'm writing S²OM anyway.