Sunday, October 28, 2012

Current To Do List

After rereading the to-do list on basecamp, here's the items I'm going to be working on first.  After getting back into the project of course.

Miniatures that need to be finished:

Trucks and APC
6th German Paratroopers
German SS
US army troops

Gaming Aids we still need to improve game flow:

Quick Reference Sheet (in progress)
Fire tokens Rudy Boeynaems
Smoke tokens Rudy Boeynaems (demo version)
Movement tokens for vehicles (demo version)

SSOM Manual (CHAPTER - Subject)

UNITS - Heavy team: firegroup of rifle team and LMG/BAR team (2 teams)
UNITS - Heavy Squad: firegroup of 2 rifle teams and LMG/BAR team (3 teams)
COMBAT - Mines and minefields
COMBAT - Forward observer rules for artillery and mortars, also on board indirect fire
MOVEMENT - Infantry movement types and influence of terrain on movement
MOVEMENT  -Vehicular movement and influence on terrain
MOVEMENT  -Limbered artillery, troop transport, tank riders
GAMEPLAY  -Weather, wind, effects on smoke, fire
GAMEPLAY - Description of in game effect counters, dice, markers (secondary)

Saturday, October 27, 2012

Preliminary rulebook v0.5 on dropbox

I took my stuff to the club to show some people, but it turned out I forgot my finished units.  Here's why: everything is in two cases, but the finished miniatures are in this special, magnetic drawer, storage cabinet, and I simply forgot about them.  Now that is perfect storage for you!  Mind you, these units are not finished! It's an old photo.

How time flies.  After a year of being focused on Rune Quest, I will try to shift some of the loving care back in this direction.  Meanwhile, I'll have to ignore the large box full of Call of Cthulhu miniatures still awaiting a base coat.

While slowly getting back up to speed after this one year lapse, I notice I have never put the last version of the rules - that's version 0.5 - online.  Here it is, not yet finished, but a lot more complete than version 0.3 that had been published up to now.

I will start splitting the effort from today onwards, focusing exclusively on the rules and its effects on game play on our personal game table, rather than putting some of the effort into the effect these rules might have on other people playing with these rules.  We have been paying attention at both so far, which definitely slows development down, but it is a good thing that the foundation has been created with the general player in mind.  However, we now enter the realm of tiny details, and trying to invent a rule for every eventuality tunred out - and turns out - to be madness.  People will have to find their own way of indicating status and so on.  Since I have no intention to actually provide - sell or otherwise - game markers, I think this is only sensible.  Given the limited number of followers, I think there will be little objection.

I intend to make a set of markers - it's high on the to do list - and I will use small coins with coloured dots, in a later stage I might order custom ones from Litko.